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An epic 2x2 battleground. Chokepoints are a bit narrow, which makes perfect sense considering oil amounts, and also makes defensive structures usable. The rush distance between team is reasonably long.
In the mid-game, the central island requires a lot of painful micromanagement to control. Hovers are certainly an advantage, but they don't seem to bring an instant victory.
It's not exactly symmetric; the middle fracture on the left leaves a bit wider passage than the one on the right. I'm not sure if it's not a bug or how much it unbalances the map, but certainly not too much.
Map makers should pay attention to the ramps near the base going down to the water. Urban maps require epic heightmaps ... remember the huge crater in which the campaign's beta base is located?
Although highly symmetrical this map does not look boring and, as NoQ has already mentioned, the map design has some intriguing parts.
And, since I dislike NTW-like maps, the amount of oil resources is just right.
All in all a well-designed map. Thumbs up. :D