TBL X1 - The Battlelands X1

TBL X1 - The Battlelands X1 1.2 8-player map
Rating: 4.3
TBL_X1 - The Battlelands X1

Size: 250x250

Resources:
There are 4 oil resources in each base, so 4 for each player right in the beginning (8x4). Additional 1x2, 5x4, 1x6 and 1x8 (center) in the whole map which makes a total of 68 oil resources.

Strategy:
Different Points of Interest to set up defense-headquarters; Lang distance Artillery Fights; VTOL-Fights; or even Tank-Invasions (or every other unit)

The Future and the Past:
If anyone has some ideas, hints or Bugreports to improve my map, please do tell me. This is my very first map created by me.
The Idea for this Map came up, right after I had finished "Warzone The Movie" in 2004. Then, a lang time this map and the ideas for it, almost got forgotten by me. Last Year, I did start to work on it again, but I had to set up all new, because the formats had chachanged. Now it is done.

Screenshots:
The first Screen shows the TBL_X1 mainpicture, the second is taken from my TBL X1 BETA-Version (X248) while playing DyDo-AI Mod. The third screen up to the end are taken from TBL_X1 while playing NTW-Mod.

Now I call You to arms on The Battlelands.
Hope You enjoy TBL_X1.

Yours R.E.Z. :-)


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(21st of October 2010)

Bugfix: V1.1

The oil resources placed too close to the map borders edge, which make them not capturable, were fixed. :-)

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(24th of October 2010)

Bugfix: V1.1.1

Fixed gateways around the oil resources the maps borders edge. :-)

NOTICE:
(1) Some of the areas are meant to be not passable. The Player does please need to explore.
The reason for some areas, to be not passable, is, that this way the distance from Each base to the midpoint of the center-base is almost equal, to give each Player the same chance, to reach this center-base.
(2) When I did attack another base with VTOLs on TBL_X1, I did destroy the sky-line first, to make no of my VTOLs beeing stuck into the Sky-Scrapers.

***************************************************
(31st of October 2010)

Bugfix: V1.2

Bad Textures fixed.

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Have Fun and enjoy, Yours R.E.Z.

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Screenshots

Installing

See: How do I install a map or mod?

Reviews

Black Project rates this map: 4.5

A large & interesting symmetrical 2v2v2v2 low oil map (can be played as 4v4) with a rich terrain & interesting features scattered around the map like abandoned cities & industrial areas

The bases are largely enough to build all kinds of structures, however, players must destroy the features scattered in their bases via-combat unit if they intend to utilize this space.

Bases has only one entrance to get into via-ground units, which requires the player to find another ways to attack the bases effectively (VTOLs, Artillery Strike)

I did noticed a issue on this map. There are oil resources placed too close to the map borders edge, which make them not capturable.

When using VTOLs, players need to pay attenntion on skyscrapers around the way, as the VTOLs sometimes tend to get stuck on there and requires the player manage to destroy them.

Despite from that, the map looks very good, great job REZ.

Regards BP

effigy rates this map: 4.0

I'd give this map a higher rating if the islands were either accessible or made to look inaccessible. I was a bit annoyed that I had to explore so much manually (following the truck to figure out how to get it where I wanted it) because areas that look passable are not. I assume it's done on purpose, but I think it would be best to remove the cliff boundary. As it is, the main bases are hard to get inside due to their choke points.

The number of scenery objects is a tad excessive, but it's an interesting touch.

License

CC-BY-SA-3.0